Uncle Pervy's Roadhouse #1
"Out on Joy Town Road"
Uncle Pervy's Roadhouse is a bar and grill motel operation on an asteroid named Factory. This first episode introduces us to Factory and to our protagonist, Farley.
This is the Synthetic Reality Storybook comic books gallery.
Each card represents a comic book or document. Click the cover image to view the item.
A sequence of screen captures showing the step by step process of using Storybook to create a comic, or perhaps a document like this one.
By 1980 the levels of greenhouse gases had climbed far higher than anything seen for many millions of years, and by the start of the 21st century, it was clear that there was a major connection between global temperature and greenhouse gas levels.
Now the computer models, with wholly independent methods and data, were predicting processes that would bring a rapid and severe global warming a disruption of climate exceeding anything seen since the emergence of the human species. The models said the threshold for dangerous global warming would be crossed between 2027 and 2042.
This was the milieu that would see the advent of BioMechaGenics (BMG) Enhanced.
This is a story about a near-future dystopia. In that future, society has collapsed. This tale presents a vignette of the resulting order of things. The story is part of a larger overarching tale, and the idea of telling the tale was the impetus for making Storybook.
The comic was created by Storybook using uploaded content.
Uncle Pervy's Roadhouse is a bar and grill motel operation on an asteroid named Factory. This first episode introduces us to Factory and to our protagonist, Farley.
These are the ideas and concepts that the Storybook Comic Book Builder design represents. It is an explanation of Storybook's template design for an online comic book or illustrated novel.
The first consideration for an online experience is the user device, especially its size, so there is a brief explanation, with examples, about various display sizes and aspect ratios, and how those factors affect the choice of comic book image formats. Finally it shows examples of some of the user choices available in the Storybook Builder.
This is an adjunct to the Comics Philosophy document.
This document focuses on, surprisingly enough, image scaling. In particular it examines some aspects ☺ of device dimensions and aspect ratios and how they affect your choice of original image formats for display on various devices.
This is geek humor if indeed humor it be.
It is also a demo of a simple single panel per device screen comic. In this example the dialog is contained on each panel using traditional "balloons". The last panel in this comic adds a single "play on click" animation with audio. Audio or animations may also be used independently of one another.
From time to time I may add some short subject comic animations that will be one of the kind. This is an example of that sort of concept piece.
This is a collection of a few single page comics with various image sizes. Each comic has an accompanying text panel with the story for that comic.
This example also adds panels that provide some detailed information about each image and the viewport or display dimensions.